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- Evolution Demo Readme File
-
- Demo Version 1.0
- 1/12/98
-
- =============================================
- CONTENTS
-
- I. Installing the Demo
-
- II. Playing the Game
-
- III. Troubleshooting
- =============================================
-
-
- =============================================
- I. Installing the Demo
- ------------------------------------------------------------
-
- A. System Requirements
-
- The Evolution Demo has the following minimum and
- recommended system requirements:
-
- Processor: Intel Pentium Processor
- (60 MHz minimum;
- 166 MHz recommended)
- Operating System: Windows 95 native
- RAM: 16 MB minimum;
- 32 MB recommended
- Free Disk Space: 38 MB uncompressed
- Video: 16-bit color required
- Sound: Windows-compatible
- sound card
- Other Peripherals: Mouse
-
- Note that Evolution can run in 8-bit color; this demo
- requires 16-bit color.
-
- ------------------------------------------------------------
-
- B. Installing from the CD
-
- If you are installing this demo from a CD, simply double-
- click on "Evolution Demo.exe" in Windows Explorer. The
- installer will prompt you for a directory in which the demo
- will be installed. Follow the instructions on the screen to
- complete the installation. (Depending on the CD, you may
- be able to install the demo from a shortcut or custom
- installer program as well.)
-
- ------------------------------------------------------------
-
- C. Installing from an online site
-
- Download the file "Evolution Demo.exe" onto a local hard
- drive. Double-click on "Evolution Demo.exe" in Windows
- Explorer. The installer will prompt you for a directory in
- which the demo will be installed. Follow the instructions on
- the screen to complete the installation.
-
- Once the demo is installed, you can delete the "Evolution
- Demo.exe" file from your hard drive.
-
- ------------------------------------------------------------
-
- D. Installing DirectX
-
- You must have DirectX 5.0 (or higher) installed on your
- machine to be able to run Evolution. If you attempt to run
- the Evolution Demo without DirectX 5.0, the program will
- inform you that you must have DirectX and will terminate.
-
- If you are installing from a CD, it is likely that a DirectX
- 5.0 installer can be found on the CD. Follow the directions
- on the CD for details of installation.
-
- If you are installing from the web, you can find the most
- recent version of DirectX at Microsoft's DirectX web site,
- <http://www.microsoft.com/directx/download.asp>. Follow
- the instructions there to download and install DirectX.
-
- =============================================
- II. Playing the Game
- ------------------------------------------------------------
-
- A. On-line help
-
- The Evolution Demo Help file (EvoDemo.hlp) has complete
- instructions on how to play Evolution. You can also access
- the Help file by pressing F1 at any point in the game.
-
- As an introduction, we highly recommend reading
- through "A Guided Tour of Evolution" and at least
- skimming "Game Controls" while the Demo is running.
- Press buttons, click on the map, read through the
- menus-it's a game; you won't break anything.
-
- ------------------------------------------------------------
-
- B. The Demo vs. the Full Game
-
- The Evolution Demo presents only a portion of the entire
- Evolution experience. The two most important differences
- between the Demo and the full game are where the
- game starts and where it ends.
-
- Game Start
-
- In the Demo, you begin at the start of the Cenozoic era,
- approximately 65 million years ago, just after the cometary
- impact which drove the dinosaurs into extinction. The
- creatures available to you are the mammals and the birds--
- over 70 species.
-
- In the full game, you can start at the beginning of the
- Cenozoic, the beginning of the Mesozoic (approximately
- 225 million years ago) or the beginning of the Paleozoic
- (360 million years ago). Far more creatures are available
- to you in the full game--170 in all, including of course the
- dinosaurs, the amphibians, and a host of reptiles.
-
- Game End
-
- In the Demo, the game ends when any player evolves a
- "third generation" creature--that is, when any player
- evolves a creature from a creature evolved during the
- course of the game. So, for instance, if you start with an
- Alphadon (an early version of a mouse) and evolve it
- into a Possum, and then evolve the Possum into a
- Kangaroo, the game ends as soon as the Kangaroo
- appears.
-
- In the full game, the object is to evolve a sentient
- species, of which there are five available--an intelligent
- dinosaur (Saurosapiens), elephant (Elephasapiens),
- parrot (Psitaccisapiens), wombat (Vombatus sapiens),
- or ape (Homo sapiens). Or, you can play a shorter
- scenario and race to evolve the first dinosaur.
-
- ------------------------------------------------------------
-
- C. Other Players
-
- In the Demo, you can choose to play against up to five
- computer opponents--or you can choose to play with no
- opposition, guiding your creatures as a benevolent deity.
- The more opponents you select, the more difficult the
- game will be: zero opponents should be a leisurely stroll
- up the chain of being, while five opponents will be a
- savage battle for survival.
-
- In the full game, you can play against up to five other
- players, computer opponents or human opponents over a
- network.
-
- ------------------------------------------------------------
-
- D. Disasters
-
- In the full game, the world is occasionally subjected to
- major disasters--cometary impacts, massive volcanic
- eruptions, ice ages, and so forth--marking the transition
- from one geological era to the next. Since the demo only
- covers one geological era, the Cenozoic, disasters do not
- occur.
-
- =============================================
-
-
- =============================================
- III. Troubleshooting
-
- ------------------------------------------------------------
-
- Virtual Memory Requirements
-
- Evolution uses a lot of memory to store terrain graphics,
- creature animations, and sounds. This need for memory is
- especially great late in an era, when both the diversity and
- population of creatures in the world is greatest.
-
- As a result, we recommend a minimum of 50 MB of free
- space on your hard drive for Windows 95 to use for
- virtual memory. If you run low on memory, map views
- may not draw and window graphics may not appear.
- As a stopgap, running without sound will alleviate minor
- memory shortages. Under no circumstances should you
- try running Evolution without virtual memory turned on,
- even if you have 64 MB of RAM installed.
-
- You can check your virtual memory settings by opening
- the System Settings control panel, selecting the
- Performance tab, and pressing the Virtual Memory button.
-
- ------------------------------------------------------------
-
- Windows 95 Large Fonts Setting
-
- Most of the windows in Evolution will not draw properly if
- your display is set to Large Fonts in the Settings panel of
- the Display control panel. This is because Evolution uses
- graphic backgrounds of fixed size on most windows and
- the Large Fonts setting increases the sizes of windows
- and controls like pop-down lists. Setting your display
- settings to Small Fonts will correct this problem.
-
- ------------------------------------------------------------
-
- DirectX 5.0
-
- As stated above in "Installing the Demo", Evolution
- requires DirectX 5.0. You should install DirectX when
- you install Evolution even if you believe you already
- have DirectX installed. This will assure that you have
- the most recent DirectX drivers.
-
- ------------------------------------------------------------
-
- DirectSound Conflicts
-
- Evolution makes use of Microsoft's DirectSound
- technology. If you play Evolution while running
- other applications which use DirectSound (such as
- RealAudio), the programs will conflict with
- unpredictable results. Evolution will refuse to launch
- if another DirectSound application is running, but
- attempting to launch another DirectSound application
- while Evolution is running could lead to conflicts.
- Please close all applications, but especially those
- that use DirectSound, before launching Evolution.
-
- ------------------------------------------------------------
-
- Screen Resolution Support
-
- Evolution supports all standard Windows 95 screen
- resolutions from 640x480 to 1600x1200. However,
- 1600x1200 does not work properly on all video cards.
- In testing, the only card which failed to display
- Evolution in 1600x1200 mode was the Diamond
- FireGL 1000, which does run the game successfully
- in 1280x1024 mode. Evolution does not support
- 640x400 or lower resolution modes.
-
- ------------------------------------------------------------
-
- Feeding Radii, Map View Size, and Population Graph
- Effects on Performance
-
- Evolution's performance is directly related to the number of
- creatures in all visible map views. On slower machines,
- performance can be improved by using smaller map
- views at higher zoom settings (100% rather than 75% or
- 50%). Also, drawing feeding radii and population graphs
- further affects performance. Turning these off will speed
- up the game.
-
- ------------------------------------------------------------
-
- Technical Support
-
- Technical support is not available for the Evolution Demo.
- However, you can check the Evolution web site
- <http://evolution.discovery.com> for a Frequently Asked
- Questions file which may have the solution to your
- problems. We also recommend that you read the
- "Troubleshooting" section of the Help File for more
- information.
-
- =============================================
-
- Copyright (c) 1998, Discovery Communications, Inc.
-